About The E-Book
- Title – Python Crash Course A Hands-On, Project-Based Introduction to Programming
- Author – Eric Matthes
- Total Pages – 562 Pages
- Total Chapters – 20 Chapters
- E-Book Size – 5 MB
The second edition of the best-selling Python book in the world (over 1 million copies sold!). A fast-paced, no-nonsense guide to programming in Python. Updated and thoroughly revised to reflect the latest in Python code and practices.
Python Crash Course is the world’s best-selling guide to the Python programming language. This fast-paced, thorough introduction to programming with Python will have you writing programs, solving problems, and making things that work in no time.
In the book’s first half, you’ll learn basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You’ll also learn how to make your programs interactive and test your code safely before adding it to a project.
In the second half, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders-inspired arcade game, a set of data visualizations with Python’s handy libraries, and a simple web app you can deploy online.
Book Contents
- Setting Up Your Programming Environment
- Python on Different Operating Systems
- Running a Hello World Program
- Troubleshooting
- Running Python Programs from a Terminal
- And More
Example Pages



As you work through the book, you’ll learn how to:
- Use powerful Python libraries and tools, including Pygame, Matplotlib, Plotly, and Django
- Make 2D games that respond to keypresses and mouse clicks, and that increase in difficulty
- Use data to generate interactive visualizations
- Create and customize web apps and deploy them safely online
- Deal with mistakes and errors so you can solve your programming problems
Python Crash Course will get you writing real programs fast if you’ve been thinking about digging into programming. Why wait any longer? Start your engines and code!
About the Author
Eric Matthes is a high school science and math teacher living in Alaska, where he teaches an introductory Python course. He has been writing programs since he was five years old.
Eric currently focuses on writing software that addresses inefficiencies in education and brings the benefits of open-source software to the field of education. He enjoys climbing mountains and spending time with his family in his spare time.
Thank You !!
GIPHY App Key not set. Please check settings